Nere-do-well

(image)

Layabouts and do-nothings, the Nere-do-well often comes from wealthier families of the merchant class. Usually of cruel intent with nothing better to do than cause trouble, they are fond of thievery, wenching, dueling, and all around mischief making. Having been trained in the art of fencing, they are already better than average with a saber.

(portrait)

Information

Advances from:
Advances to: Scoundrel
Cost: 12
HP: 28
Moves: 5
XP: 32
Level: 1
Alignment: chaotic
Id: Nere_do_well
Abilities:

Attacks (damage × count)

(image)saber(blade attack) blade5 × 4(melee attack) melee

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave250%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest160%
(icon) Frozen140%
(icon) Fungus260%
(icon) Hills260%
(icon) Mountains260%
(icon) Sand250%
(icon) Shallow Water230%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Dec 19 02:35:00 2024.