Dark Initiate

(image) (image)

Curiosity is the highest virtue of scholars, but sometimes it reveals something mortals are not meant to know. Some initiates cannot resist the temptation of this forbidden knowledge and begin to practise the dark arts at night.

The lack of sleep exhausts them so much that they become unable to defend themselves in close combat.

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Information

Advances from:
Advances to: Dark Adept
Cost: 12
HP: 16
Moves: 5
XP: 25
Level: 0
Alignment: chaotic
Id: Dark Initiate
Abilities:

Attacks (damage × count)

(image)chill wave(cold attack) cold6 × 2(ranged attack) ranged(magical)
(image)shadow wave(arcane attack) arcane4 × 2(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Dec 19 02:42:24 2024.