Zephyr

(image)

A wind spirit who stays in form long enough gains great mastery over winds. This grants him strength to his attacks, and toughness to his form.

 

Information

Advances from: Wind Spirit
Advances to: Djinn
Cost: 36
HP: 40
Moves: 6
XP: 100
Level: 2
Alignment: neutral
Id: acp_Zephyr
Abilities:

Attacks (damage × count)

(image)saber(blade attack) blade6 × 3(melee attack) melee
(image)tornado(impact attack) impact14 × 2(ranged attack) ranged

Resistances

(icon) blade20% (icon) pierce30%
(icon) impact20% (icon) fire0%
(icon) cold10% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave240%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus240%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Thu May 2 03:32:21 2024.