Halfling Tinker

(image)

As the halflings are more interested in good living and comfort than obscure creations, the halflings alchemists spend more time studying medicine and healing elixirs than transmutation of materials. They have also devised a number of mixtures which create a great deal of noisy sound and even lights to distract enemies with.

 

Information

Advances from: Halfling Alchemist
Advances to:
Cost: 44
HP: 44
Moves: 5
XP: 130
Level: 3
Alignment: lawful
Id: Halfling_Tinker_acp
Abilities: cures, heals +8

Attacks (damage × count)

(image)walking stick(impact attack) impact9 × 3(melee attack) melee
(image)fire candle(fire attack) fire11 × 5(ranged attack) ranged(enchanted)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu May 2 03:32:22 2024.