Ice Shell

(image)

Once ice crabs gather enough elemental power from the cold, they evolve into a more stronger and taller sort of creature. Having icicle spikes for hands, they prefer to thrive in the coldest regions of the world and can only be summoned and controller by a mage who has mastered the power of the elements.

 

Information

Advances from: Ice Crab
Advances to:
Cost: 33
HP: 54
Moves: 6
XP: 150
Level: 3
Alignment: neutral
Id: Ice Shell
Abilities: ice convalesence

Attacks (damage × count)

(image)icicle(pierce attack) pierce11 × 3(melee attack) melee
(image)gelid aura(cold attack) cold3 × 4(ranged attack) ranged(slows)

Resistances

(icon) blade20% (icon) pierce10%
(icon) impact-20% (icon) fire-50%
(icon) cold90% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water340%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen160%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water250%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Oct 31 03:07:30 2024.