Paratrooper Commando

(image)

Paratroopers will automatically jump by fighting level 1 or higher, or by partially capturing village (paratroopers must move off and back onto a village to fully capture it). Levels into Commando.


Special Notes:This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.

 

Information

Advances from:
Advances to: Commando
Cost: 124
HP: 9
Moves: 20
Vision: 6
XP: 1
Level: 2
Alignment: lawful
Id: W_Paratrooper_Commando
Abilities: skirmisher

Attacks (damage × count)

(image)Jump(Flak attack) Flak1 × 1(above attack) above

Resistances

(icon) blade100% (icon) pierce100%
(icon) impact100% (icon) fire100%
(icon) cold100% (icon) arcane100%

Terrain

TerrainMovement CostDefense
(icon) Castle180%
(icon) Cave1080%
(icon) Coastal Reef180%
(icon) Deep Water180%
(icon) Fake Shroud0%
(icon) Flat180%
(icon) Forest180%
(icon) Frozen180%
(icon) Fungus80%
(icon) Hills180%
(icon) Mountains180%
(icon) Sand180%
(icon) Shallow Water180%
(icon) Swamp180%
(icon) Unwalkable180%
(icon) Village2080%
Last updated on Thu Apr 25 02:51:49 2024.