HMG T2

(image)

4 men manning two bipod Browning heavy machineguns. Upkeep is 2. HMGs are generally only cost productive when defending on terrain with cover to setup in. They are the second best unit for holding a village chokepoint after bunker. They are countered by tanks with a fast turret and snipers.


Special Notes:In woodlands, this unit’s ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking.This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it.The swarming attacks of this unit become less deadly whenever its members are wounded.

 

Information

Advances from:
Advances to: HMG T2 Veteran
Cost: 57
HP: 60
Moves: 2
Vision: 4
XP: 77
Level: 1
Alignment: lawful
Id: W_HMG_T2
Abilities: ambush, concealment, terror

Attacks (damage × count)

(image)M1919 Browning(Bullet attack) Bullet3 × 4(close attack) close(swarm)
(image)M1919 Browning(Bullet attack) Bullet4 × 8(medium attack) medium(swarm)
(image)M1919 Browning(Bullet attack) Bullet3 × 6(far attack) far(swarm, interrupt, attacker_hits, defender hits, attack end)

Resistances

(icon) blade100% (icon) pierce100%
(icon) impact100% (icon) fire100%
(icon) cold100% (icon) arcane100%

Terrain

TerrainMovement CostDefense
(icon) Castle180%
(icon) Cave170%
(icon) Coastal Reef0%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest170%
(icon) Frozen230%
(icon) Fungus130%
(icon) Hills230%
(icon) Mountains30%
(icon) Sand230%
(icon) Shallow Water0%
(icon) Swamp30%
(icon) Unwalkable70%
(icon) Village180%
Last updated on Thu Dec 12 02:43:08 2024.