Yellow Salamander

(image)

This unit is from The Era of Magic. Its coding and art were done by inferno8.

One of the rarest and mysterious of their kind. The Yellow Salamanders are suggested to be better adapted to desert conditions than other members of their amphibious race. While unlike others, they are not very good at hiding in their preferred terrain, their rigorous training made them fierce warriors good of fighting in the desert heat, and during daylight. They have also been known to throw Kunais to injure fleeing enemies, but the true subject of their fame is their skill with the wrist blade.

 

Information

Advances from: Salamander
Advances to: Desert Salamander
Cost: 32
HP: 51
Moves: 5
XP: 90
Level: 2
Alignment: lawful
Id: AE_mag_Yellow_Salamander_rpg
Abilities:

Attacks (damage × count)

(image)wrist blade(blade attack) blade7 × 3(melee attack) melee(backstab)
(image)wrist blade(pierce attack) pierce4 × 4(melee attack) melee(backstab)
(image)kunai(pierce attack) pierce6 × 3(ranged attack) ranged(bleed)

Resistances

(icon) blade0% (icon) pierce20%
(icon) impact0% (icon) fire10%
(icon) cold-10% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave240%
(icon) Coastal Reef140%
(icon) Deep Water320%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest150%
(icon) Frozen330%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand240%
(icon) Shallow Water140%
(icon) Swamp160%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Oct 31 03:30:26 2024.