Solar Guardian

(image)

This unit is from The Era of Magic. Its coding and art were done by inferno8.

Sun followers with enough skill and talent become true Solar Guardians. Their connection to the sun is quite stronger than that of sun followers, strengthening the effects of solar regeneration, and spell damage negation. They also learned how to create tiny fusions near their foes, which are quite harmful for their size. They are usually assigned to protecting very important Kharosian shrines.

 

Information

Advances from: Sun Follower
Advances to: Kirios
Cost: 59
HP: 68
Moves: 5
XP: 185
Level: 3
Alignment: lawful
Id: AE_mag_Sun_Guardian_rpg
Abilities: solar regeneration +3/+5, regenerate

Attacks (damage × count)

(image)spear(pierce attack) pierce10 × 3(melee attack) melee(first strike)
(image)fusion(fire attack) fire8 × 3(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact10% (icon) fire30%
(icon) cold30% (icon) arcane50%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Oct 31 03:30:45 2024.