Jinn

(image)

This unit is from The Era of Magic. Its coding and art were done by inferno8.

Jinn are special by even summoners’ standards due to their cognitive process to think, comprehend, learn, and even talk: an affinity that no other elemental from the Abyss can ever acquire. Made entirely of magic, jinn are vulnerable to the arcane magicks though more resilient against tangible weapons. These entities, while able to err like humans, are valued allies of the summoners, with their curious thoughts always wandering about.

(portrait)

Information

Advances from:
Advances to: Great Jinn, Efreeti
Cost: 20
HP: 32
Moves: 5
XP: 50
Level: 1
Alignment: neutral
Id: AE_mag_Jinn_rpg
Abilities:

Attacks (damage × count)

(image)magical dagger(blade attack) blade7 × 1(melee attack) melee(magical)
(image)magic(arcane attack) arcane5 × 4(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave320%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus330%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Thu Apr 25 03:52:40 2024.