Great Warlock

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This unit is from The Era of Magic. Its coding and art were done by inferno8.

To become a Great Warlock, the pinnacle of achievement for any Tharis mage, is a lifelong pursuit of mastery over the dark arts. These powerful practitioners possess unparalleled skill in black magic, able to wield it with precision and deadliness. The secret of levitation has been fully realized by Great Warlocks, enabling them to traverse vast distances with ease, even across treacherous terrain. As a symbol of their status and prowess, they carry ceremonial scythes, imbued with the power of the dark arts and used to devastating effect in battle. But it is not merely brute strength that distinguishes Great Warlocks; they are also accomplished strategists and tacticians. They can weave complex spell combinations, exploiting weaknesses in enemy defenses and catching them off guard. With each victory, their mastery grows, and their reputation spreads like wildfire throughout the realm.

(portrait)

Information

Advances from: Dark Wizard
Advances to: Master of Darkness
Cost: 60
HP: 54
Moves: 5
XP: 216
Level: 3
Alignment: chaotic
Id: AE_mag_Great_Warlock
Abilities: nocturnal regeneration +3, summon

Attacks (damage × count)

(image)scythe(blade attack) blade11 × 2(melee attack) melee
(image)fist(impact attack) impact6 × 3(melee attack) melee
(image)dark ball(cold attack) cold15 × 3(ranged attack) ranged(magical)
(image)lesser implosion(impact attack) impact9 × 3(ranged attack) ranged(magical)

Resistances

(icon) blade10% (icon) pierce10%
(icon) impact15% (icon) fire0%
(icon) cold40% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef140%
(icon) Deep Water230%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen140%
(icon) Fungus160%
(icon) Hills160%
(icon) Mountains160%
(icon) Sand140%
(icon) Shallow Water130%
(icon) Swamp130%
(icon) Unwalkable230%
(icon) Village150%
Last updated on Thu Nov 28 03:31:18 2024.