Mara

(image)

Nightmares are possessed remains of shamans who belonged to certain cults which have long been forgotten.

Special Notes:During battle, this unit can drain life from victims to renew its own health.Spirits have very unusual resistances to damage, and move quite slowly over open water.

 

Information

Advances from: Nightmare
Advances to:
Cost: 34
HP: 29
Moves: 6
XP: 100
Level: 2
Alignment: chaotic
Id: Mara
Abilities: skirmisher

Attacks (damage × count)

(image)touch of doom(fire attack) fire7 × 3(melee attack) melee(magical, drains)
(image)chaotic blast(fire attack) fire8 × 2(ranged attack) ranged(magical)

Resistances

(icon) blade40% (icon) pierce40%
(icon) impact40% (icon) fire40%
(icon) cold0% (icon) arcane30%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef250%
(icon) Deep Water250%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus150%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water250%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Thu May 9 02:46:55 2024.