Elvish Initiate

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Some elves show a remarkable gift in their ability to call upon the faerie world, and can control its use only with minimal training. To concentrate upon honing this ability to its greatest use however, their healing abilities are left neglected.

Unlike their shaman counterparts, initiates are used mainly in assisting in the destruction of hostile units, rather than helping prolong the lives of friendly units.

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Information

Advances from:
Advances to: Elvish Sorceress
Cost: 15
HP: 28
Moves: 5
XP: 40
Level: 1
Alignment: neutral
Id: Elvish Initiate
Abilities:

Attacks (damage × count)

(image)staff(impact attack) impact3 × 2(melee attack) melee
(image)entangle(impact attack) impact2 × 2(ranged attack) ranged(slows)
(image)faerie fire(impact attack) impact6 × 3(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest170%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Apr 25 02:58:52 2024.