Sand Trapper

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When put to the test, humans can adapt remarkably quickly to any conditions, all things considered. The archery skills of a woodsman remain useful in the desert, and he soon learns to cope with the unstable footing presented by the sands.

(portrait)

Information

Advances from:
Advances to: Sand Ranger
Cost: 21
HP: 45
Moves: 6
XP: 65
Level: 2
Alignment: chaotic
Id: Sand Trapper
Abilities:

Attacks (damage × count)

(image)dagger(blade attack) blade4 × 4(melee attack) melee
(image)bow(pierce attack) pierce6 × 4(ranged attack) ranged

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Nov 28 02:49:05 2024.