Knight of Chaos

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Mastering the art of dual wielding is no small feat in and of itself, but its applications in real combat are limited by the impracticality of coordinating swings and balancing the wielder’s weight while under pressure. This hardly deters Chaos infantries from trying, however, usually with decent results. To inexperienced opponents, the mere sight of an approaching man suited in full armor hurling guttural screams is terrifying enough without him furiously swinging a sword and axe in either hand.

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Information

Advances from: Chaos Invader
Advances to: Chaos Razerman
Cost: 32
HP: 51
Moves: 5
XP: 95
Level: 2
Alignment: chaotic
Id: Dark Knight
Abilities:

Attacks (damage × count)

(image)sword(blade attack) blade8 × 4(melee attack) melee
(image)axe(blade attack) blade14 × 2(melee attack) melee

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire10%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Oct 31 03:17:26 2024.