Poisoner / Herbalist

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When faced with foes who have similarly eliminated their fear of both day and night, the Eventide do not balk at using other means to achieve their goal of complete conquest. From deep within (their cities), men and woman from less scruptulous professions are enlisted, their ability with blades and their knowledge of poison highly regarded in military use.

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Information

Advances from: Alchemist
Advances to:
Cost: 54
HP: 62
Moves: 5
XP: 150
Level: 3
Alignment: neutral
Id: Poisoner2
Abilities: heals +4

Attacks (damage × count)

(image)dagger(blade attack) blade7 × 4(melee attack) melee
(image)poisoned dagger(blade attack) blade5 × 4(ranged attack) ranged(poison)
(image)flaming sword(fire attack) fire14 × 2(melee attack) melee

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Nov 21 03:09:47 2024.