Cleric

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A Cleric is adapt at both their magical abilities and the use of their maces, as the Dwarves have found out. They have the cure ability, a tool they use for their sadistic pleasure. Terribly seductive, they are both feared and admired for their beauty and cruelty.

Special Notes:This unit has magical attacks, which always have a high chance of hitting an opponent.This unit is capable of healing those around it, and curing them of poison.

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Information

Advances from: Sorceress
Advances to:
Cost: 60
HP: 62
Moves: 5
XP: 150
Level: 3
Alignment: chaotic
Id: ADT Dark Elf Cleric
Abilities: cures, heals +8

Attacks (damage × count)

(image)mace(impact attack) impact8 × 4(melee attack) melee
(image)magic torture(fire attack) fire9 × 4(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold10% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef230%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus160%
(icon) Hills160%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp220%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Dec 12 03:39:46 2024.