Kumul Eczacı

(image)

Even in the absence of battle, infection and injury are common plights in the harsh desert sands. Dunefolk healers, in particular, require vast knowledge of herbs and medicine in comparison with healers of other races. Their lack of magic combined with the meager plantlife in the desert results in great difficulty in treating the plethora of ailments and poisons that plague the dune peoples. Apothecaries are typically more knowledgeable and well-traveled compared to their less experienced brethren, but their real skill lies in the complex task of tending to valuable medicinal plants. The Dunefolk have no means of healing without the necessary materials, and thus these men possess a special role in supporting the remedial arts of their kind.

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Information

Advances from: Kumul Şifacı
Advances to: Dune Luminary
Cost: 27
HP: 45
Moves: 5
XP: 100
Seviye: 2
Yönelim: intikalî
Id: Dune Apothecary
Abilities: tedavi +8, regenerates +4

Attacks (damage × count)

(image)topuz(impact attack) darbe6 × 4(melee attack) yakın

Dirençler

(icon) kesme-10% (icon) delme10%
(icon) darbe0% (icon) ateş0%
(icon) soğuk0% (icon) gizemli20%

Terrain

TerrainMovement CostDefense
(icon) Bataklık230%
(icon) Dağlar260%
(icon) Derin Su0%
(icon) Donmuş320%
(icon) Düz140%
(icon) Kale160%
(icon) Kayalık Sahil230%
(icon) Kum140%
(icon) Köy160%
(icon) Mantar250%
(icon) Mağara240%
(icon) Orman240%
(icon) Sahte Örtü0%
(icon) Sığ Su320%
(icon) Tepeler260%
(icon) Yürünmez0%
Last updated on Thu Nov 19 01:55:01 2020.