Dune Marauder
Some find themselves well suited to the life of a raider and may even form their own clans with like-minded individuals. Ever roaming the deserts for unwary travellers or vulnerable caravans, these horsemen make their livelihood off scavenging and pilfering. Having no particular speciality, marauders are neither the strongest warriors, nor the most dexterous archers, but are nevertheless among the most dangerous enemies out in the desert due to their sheer manoeuvrability. A co-ordinated marauder attack can wipe out medium-sized camps before any response is possible, and guerrilla tactics may allow them to prevail against stronger foes where brute force does not. For this reason, they are sometimes hired by small armies or wealthier caravans as a deterrent to unwanted raids.
Information
Advances from: | Dune Raider |
---|---|
Advances to: | ‒ |
Cost: | 60 |
HP: | 58 |
Moves: | 9 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
Id: | Dune Marauder |
Abilities: | ‒ |
Attacks (damage × count)
torch | fire | 11 × 3 | melee | |
bow | pierce | 10 × 3 | ranged |
Resistances
blade | 20% | pierce | -20% | |||
---|---|---|---|---|---|---|
impact | 20% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Castle | 1 | 60% | |
Cave | 3 | 30% | |
Coastal Reef | 3 | 30% | |
Deep Water | ‒ | 0% | |
Fake Shroud | ‒ | 0% | |
Flat | 1 | 40% | |
Forest | 3 | 40% | |
Frozen | 2 | 30% | |
Fungus | 3 | 40% | |
Hills | 2 | 60% | |
Mountains | 3 | 50% | |
Sand | 1 | 40% | |
Shallow Water | 4 | 20% | |
Swamp | 4 | 20% | |
Unwalkable | ‒ | 0% | |
Village | 1 | 40% |