Deviant Medusid


Special Notes:The swarming attacks of this unit become less deadly whenever its members are wounded.This unit regenerates, which allows it to heal as though always stationed in a village.This unit can move unseen in deep water, requiring no air from the surface.



Advances from: Tentaculate
Advances to:
Cost: 29
HP: 45
Moves: 6
XP: 60
Level: 2
Alignment: chaotic
Id: WE_Deviant_Medusid
Abilities: regenerates, submerge

Attacks (damage × count)

(image)tentacle(impact attack) impact6 × 6(melee attack) melee(swarm)


(icon) blade0% (icon) pierce0%
(icon) impact20% (icon) fire-30%
(icon) cold40% (icon) arcane-10%


TerrainMovement CostDefense
(icon) Castle230%
(icon) Cave230%
(icon) Coastal Reef0%
(icon) Deep Water240%
(icon) Fake Shroud0%
(icon) Flat240%
(icon) Forest160%
(icon) Frozen320%
(icon) Fungus150%
(icon) Hills350%
(icon) Mountains40%
(icon) Sand140%
(icon) Shallow Water150%
(icon) Swamp160%
(icon) Unwalkable0%
(icon) Village130%
Last updated on Fri Jul 3 00:28:14 2020.