Stunningly powerful warriors, Warmongers epitomise the warlike path of the Heretic. Their command of the forbidden flame cipher, as well as the bloodthirsty fury they unleash upon their opponents, make them the terror of their allies as much as of their enemies. Yet even the peaceful Windsong realise that such power must be put to use, and they are often selected to lead groups of their fellow Heretics into battle.

Special Notes:Whenever its berserk attack is used, this unit continues to push the attack until either it or its enemy lies dead.This unit has enchanted attacks, which always have a high chance of hitting an opponent, regardless of the defensive capabilities of the opponent.



Advances from: Heretic
Advances to:
Cost: 50
HP: 68
Moves: 5
XP: 150
Level: 3
Alignment: neutral
Id: Warmonger

Attacks (damage × count)

(image)sword(blade attack) blade12 × 4(melee attack) melee
(image)berserker frenzy(blade attack) blade10 × 3(melee attack) melee(attack only, berserk)
(image)fireball(fire attack) fire30 × 1(ranged attack) ranged(enchanted)


(icon) blade30% (icon) pierce10%
(icon) impact30% (icon) fire0%
(icon) cold0% (icon) arcane0%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen240%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Fri Jul 3 00:26:32 2020.