Champion

(image)

The Champions are avoided by most foes due to their superb swordsmanship. Capable of inflicting grievous wounds, the Champions fight best at twilight hours.

Special Notes:This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

(portrait)

Information

Advances from: Warrior
Advances to:
Cost: 52
HP: 72
Moves: 5
XP: 150
Level: 3
Alignment: liminal
Id: Southern Champion
Abilities:

Attacks (damage × count)

(image)sword(blade attack) blade8 × 6(melee attack) melee
(image)bolas(impact attack) impact6 × 3(ranged attack) ranged(slows)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Jul 10 00:10:30 2020.