Nymphs are manifestations of water that is influenced by the likes of a deadly storm, due to this these spirits weld very dangerous power and are often subject to being angered easily. Due to this it is best to avoid these spirits, unless you are certain you either have a way of reasoning with them or can counter their awesome power.

Special Notes: This unit will recover 5 HP per turn when on watery terrain. The effects of poison will not be prolonged or cured.



Advances from: Undine
Advances to:
Cost: 40
HP: 48
Moves: 6
XP: 150
Level: 3
Alignment: neutral
Id: Nymph
Abilities: aquatic body

Attacks (damage × count)

(image)water punch(cold attack) cold11 × 3(melee attack) melee
(image)water spray(impact attack) impact10 × 3(ranged attack) ranged


(icon) blade20% (icon) pierce20%
(icon) impact30% (icon) fire30%
(icon) cold30% (icon) arcane0%


TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave320%
(icon) Coastal Reef160%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat230%
(icon) Forest530%
(icon) Frozen230%
(icon) Fungus320%
(icon) Hills530%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Fri Jul 10 00:10:20 2020.