As children, Weavers learn to communicate with their accompanying spirit via a special type of cipher. The spirit will only ever respond to the girl it bound itself to, and has a very basic mind. As an Envoy, dealing with unexpected and often dangerous situations, she has learned how useful this spirit can be. Those who dedicate long hours to the understanding and training of their accompanying spirit gain a powerful ally who will guide their bow and empower their purges. Those who achieve this link join the elite ranks of the Heralds, responsible directly to the Council.

Heralds can move instantly between areas of high cipher activity (friendly towns).

Special Notes:This unit can use one move to teleport between any two empty villages controlled by its side.This unit is capable of basic healing.This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.



Advances from: Envoy
Advances to:
Cost: 60
HP: 56
Moves: 5
XP: 150
Level: 3
Alignment: neutral
Id: Herald
Abilities: teleport, heals +4

Attacks (damage × count)

(image)purge(cold attack) cold9 × 4(melee attack) melee
(image)bow(pierce attack) pierce14 × 3(ranged attack) ranged(marksman)


(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane40%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Jul 3 00:26:31 2020.