Hellwolf Rider

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Goblin Lancers who manage to survive being cannon fodder for a few battles are entitled to ride a 'Hell Wolf'. Hell wolves are similar in size to the Dire wolves, but are a lot more aggressive. Only a tenth of every fifty goblins can learn to ride such a beast. Goblins that are successful are often stationed as the leader of orcish scouting parties.

Special Notes:Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

(portrait)

Information

Advances from: Goblin Lancer
Advances to:
Cost: 46
HP: 64
Moves: 8
XP: 150
Level: 3
Alignment: chaotic
Id: Hellwolf Rider
Abilities:

Attacks (damage × count)

(image)fangs(blade attack) blade10 × 3(melee attack) melee
(image)spear(pierce attack) pierce14 × 2(melee attack) melee(charge)
(image)javelin(pierce attack) pierce7 × 1(ranged attack) ranged

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus340%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Fri Jul 10 00:10:30 2020.