The Gnolls show a talent for archery at a very early age, and it is their weapon choice in both hunting and combat.

Special Notes: In marshlands, this unit's prowling skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking.



Advances from:
Advances to: Marksman
Cost: 15
HP: 35
Moves: 5
XP: 30
Level: 1
Alignment: chaotic
Id: Gnoll
Abilities: swamp prowl

Attacks (damage × count)

(image)dagger(blade attack) blade5 × 2(melee attack) melee
(image)bow(pierce attack) pierce4 × 4(ranged attack) ranged


(icon) blade0% (icon) pierce-10%
(icon) impact0% (icon) fire-10%
(icon) cold10% (icon) arcane0%


TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen230%
(icon) Fungus160%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp160%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Fri Jul 3 00:26:27 2020.