Elvish Avatar


The great power attained by some mystics is often dreaded by the enemies of elvenkind. After a long path of learning — often lasting their entire lifetime — these avatars of wind and storm master the natural elements, and are capable of commanding them at their will.

Needless to say, these skills could be used to destroy the elvish civilization. Avatars are thus highly respected, often feared sages of their people. Power is both a gift and a curse — understanding and bearing this great responsibility is perhaps one of the last challenges that must be mastered by these mystics.

Special Notes:This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.This unit has magical attacks, which always have a high chance of hitting an opponent.This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit's powers are increased by the Sylvan Essence (see this ability's <ref>dst='ability_sylvan essence' text='full description'</ref> for details).



Advances from: Elvish Mystic
Advances to:
Cost: 70
HP: 62
Moves: 6
XP: 200
Level: 4
Alignment: neutral
Id: Elvish Avatar
Abilities: sylvan essence, hides, regenerate

Attacks (damage × count)

(image)faerie touch(impact attack) impact9 × 3(melee attack) melee(magical)
(image)gossamer(impact attack) impact11 × 2(ranged attack) ranged(slows)
(image)ethereal storm(arcane attack) arcane12 × 4(ranged attack) ranged(magical)


(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire10%
(icon) cold0% (icon) arcane20%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef150%
(icon) Deep Water230%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest170%
(icon) Frozen140%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand140%
(icon) Shallow Water140%
(icon) Swamp140%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Jul 3 00:26:29 2020.