Shadow Lord

(image)

Few humans fathom the secrets of light and dark magic and retain their sanity. Those that can master that balance become Shadow Lords, fully existing neither in the world of light nor the world of darkness. No longer needing physical weapons, they are fearsome to both their enemies and those they lord over.

Special Notes:This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.This unit has magical attacks, which always have a high chance of hitting an opponent.This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

 

Information

Advances from: Shadow Mage
Advances to:
Cost: 56
HP: 53
Moves: 5
XP: 150
Level: 3
Alignment: chaotic
Id: Shadow Lord
Abilities:

Attacks (damage × count)

(image)astral blade(blade attack) blade8 × 3(melee attack) melee(magical)
(image)noctum(arcane attack) arcane16 × 2(ranged attack) ranged(magical, slows)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Jul 10 00:14:48 2020.