Learning how to properly and effectively wield a kusarigama is pure drudgery; however that does not stop those eager to eventually gain the power and skill of a master. Since slayers are still learning how to have near-perfect control of their weapon they choose not to use poison like the executioners do. Slayers are not quite masters yet; however they are still quite skilled with their kusarigamas; therefore, slayers are not to be underestimated..
Special Notes: This unit regains 4 HP at the beginning of its turn. If is poisoned, it will be cured of it instead.This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.
Attacks (damage × count)
|kusarigama||blade||7 × 4||melee|
|kusarigama||impact||8 × 2||ranged||(slows)|