Those Couriers who show themselves to be intelligent and reliable are elevated to the position of Emissary. They are entrusted with transporting documents, precious artifacts and sometimes even Windsong council members. Freed from the physical and mental burden of maintaining large loads, an Emissary is much more agile. This allows her to wield a sword which she uses to slash at enemies in a flurry of charges. Such tactics are dangerous, so Emissaries prefer to use their original weapons if possible.

Special Notes:Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.



Advances from: Courier
Advances to:
Cost: 35
HP: 47
Moves: 10
XP: 100
Level: 2
Alignment: neutral
Id: Emissary

Attacks (damage × count)

(image)crush(impact attack) impact11 × 2(melee attack) melee
(image)sword(blade attack) blade7 × 4(melee attack) melee(charge)
(image)bow(pierce attack) pierce9 × 3(ranged attack) ranged(marksman)


(icon) blade20% (icon) pierce20%
(icon) impact10% (icon) fire10%
(icon) cold-10% (icon) arcane20%


TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave430%
(icon) Coastal Reef140%
(icon) Deep Water140%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen140%
(icon) Fungus430%
(icon) Hills240%
(icon) Mountains430%
(icon) Sand140%
(icon) Shallow Water140%
(icon) Swamp240%
(icon) Unwalkable230%
(icon) Village140%
Last updated on Fri Jul 10 00:14:48 2020.