The ancient elvish lords may come back to this world in times of great need, to lead their people to glory once again. When attacking, they sing a chilling chant of death, one which can paralyze their opponents with shear fear. This has been known to have changed the course of many a battle in favor of the elven forces, even when defeat was so close at hand.

Special Notes:Spirits have very unusual resistances to damage, and move quite slowly over open water.During battle, this unit can drain life from victims to renew its own health.This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit can frighten enemy units that are next to it, making them fight worse. This unit will regenerate 5 HP per turn in forest or mushroom grove terrains.



Advances from: Ancestor
Advances to:
Cost: 74
HP: 35
Moves: 7
XP: 150
Level: 3
Alignment: chaotic
Id: Elvish Forefather
Abilities: terror, sylvan spark

Attacks (damage × count)

(image)ancient blade(arcane attack) arcane6 × 5(melee attack) melee(drains)
(image)requiem(cold attack) cold5 × 3(ranged attack) ranged


(icon) blade50% (icon) pierce50%
(icon) impact50% (icon) fire10%
(icon) cold70% (icon) arcane-20%


TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef250%
(icon) Deep Water250%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest160%
(icon) Frozen150%
(icon) Fungus150%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water250%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Fri Jul 10 00:14:40 2020.