Dust Devil


A swirl of dust and desert sand, quick as a wind, impossible to spot when resting and as dangerous as a sand storm when riled.

Special Notes:The swarming attacks of this unit become less deadly whenever its members are wounded. This unit can hide in desert type terrain and remain undetected by its enemies. Dust Devils are restricted to land, they cannot move over aquatic terrain (with the exception of fords).



Advances from:
Advances to:
Cost: 22
HP: 26
Moves: 8
XP: 50
Level: 1
Alignment: neutral
Id: Dust Devil
Abilities: camouflage, dust recuperation

Attacks (damage × count)

(image)twister(impact attack) impact3 × 8(melee attack) melee(swarm)
(image)sand storm(impact attack) impact3 × 7(ranged attack) ranged(swarm)


(icon) blade30% (icon) pierce50%
(icon) impact50% (icon) fire20%
(icon) cold-20% (icon) arcane-30%


TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave250%
(icon) Coastal Reef50%
(icon) Deep Water50%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water50%
(icon) Swamp50%
(icon) Unwalkable250%
(icon) Village150%
Last updated on Fri Jul 3 00:30:45 2020.