All druids are expected to memorize thousands of lines of verse, encapsulating the accumulated lore of the Arendian people, but they are also expected to be healers and mages. Those who excel at these arts become known as shamans, and start playing a larger role in the political and religious life of their tribes.



Advances from: Druid
Advances to: Warlock
Cost: 53
HP: 38
Moves: 5
XP: 85
Level: 2
Alignment: lawful
Id: IE_Arendian_Shaman
Abilities: cures, heals +8

Attacks (damage × count)

(image)fist(impact attack) impact6 × 3(melee attack) melee
(image)fire ball(fire attack) fire6 × 4(ranged attack) ranged(magical)


(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef320%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable20%
(icon) Village160%
Last updated on Fri Jul 10 00:14:17 2020.