The Runesmenn are the public face of the normally secretive Cavernei, they interact with other races on behalf of their brethren and conduct trades and deals. Their ablity to manipulate the magic of dwarvern runes means that fighting is not their focus, but few doubt their abilities.

Special Notes:This unit has magical attacks, which always have a high chance of hitting an opponent.



Advances from:
Advances to: Journeymann
Cost: 18
HP: 32
Moves: 5
XP: 40
Level: 1
Alignment: neutral
Id: IEDev_Cavernei_Runesmann

Attacks (damage × count)

(image)hammer(impact attack) impact8 × 2(melee attack) melee(magical)


(icon) blade20% (icon) pierce20%
(icon) impact20% (icon) fire10%
(icon) cold10% (icon) arcane10%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef230%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest130%
(icon) Frozen230%
(icon) Fungus140%
(icon) Hills160%
(icon) Mountains170%
(icon) Sand130%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable20%
(icon) Village150%
Last updated on Fri Jul 10 00:14:14 2020.