Halfelven Judge

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Halfelven Judges are important for running the juridical system. For all their ways are peaceful, they are powerful. Their Kabbalah lies in righteousness and not in the corrupted 'human magic' of 'wands' and 'magic spells'.

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Information

Advances from: Halfelven Juror
Advances to:
Cost: 58
HP: 47
Moves: 7
Vision: 6
XP: 58
Level: 3
Alignment: liminal
Id: HALEL_judge
Abilities: scripturestudy

Attacks (damage × count)

(image)yad-wand(arcane attack) arcane4 × 9(melee attack) melee(defense only, , , magical)
(image)yad-wand(cold attack) cold4 × 9(melee attack) melee(defense only, , , magical)
(image)yad-wand(fire attack) fire4 × 9(melee attack) melee(defense only, , , magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef240%
(icon) Deep Water330%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest160%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills260%
(icon) Mountains260%
(icon) Sand250%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Fri Jul 3 00:29:43 2020.