Air Magi are widely known for their extraordinary agility, but are rather frail due to their lack of armor. However, they are capable of easily pushing arrows and even spears slightly off course by gales created around themselves, mitigating most pierce damage. Such magi are usually used as scouts and messengers.

Special Notes:This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.This unit has magical attacks, which always have a high chance of hitting an opponent.This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.



Advances from: Elementalist
Advances to: Master of Air
Cost: 34
HP: 38
Moves: 7
XP: 86
Level: 2
Alignment: neutral
Id: EoMa_Mage_of_Air
Abilities: skirmisher

Attacks (damage × count)

(image)wind gust(impact attack) impact10 × 1(melee attack) melee
(image)sparks(arcane attack) arcane3 × 7(ranged attack) ranged(magical, first strike)
(image)small lightning(arcane attack) arcane7 × 3(ranged attack) ranged(magical)


(icon) blade10% (icon) pierce40%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane30%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave350%
(icon) Coastal Reef160%
(icon) Deep Water160%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest160%
(icon) Frozen160%
(icon) Fungus350%
(icon) Hills160%
(icon) Mountains160%
(icon) Sand160%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable160%
(icon) Village160%
Last updated on Fri Jul 10 00:12:36 2020.