Cumbersome and lacking fine intellect, the Cyclops race had been driven near to extinction before becoming a part of the barbarian horde. Two centuries later and these lumbering beasts have flourished, growing in both strength and number. Some say that it was a strange magic which bound the cyclopes to their new allegiance and is perhaps a reason for their increased power. One thing about these beasts is a certainty: when facing one in combat it is best not to get hit.



Advances from:
Advances to: Cyclops Noble, Cyclops Brute, Cyclops Breaker
Cost: 20
HP: 49
Moves: 5
XP: 48
Level: 1
Alignment: neutral
Id: EoMa_Cyclops

Attacks (damage × count)

(image)fist(impact attack) impact6 × 3(melee attack) melee(growing fury +3)


(icon) blade10% (icon) pierce5%
(icon) impact10% (icon) fire0%
(icon) cold0% (icon) arcane10%


TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave140%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest240%
(icon) Frozen220%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp220%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Fri Jul 10 00:12:31 2020.