Banishers represent the greatest level of skill a dispeller can achieve. They can send to the Abyss magical beings that are too powerful for their less experienced colleagues, much more powerful than those a fellow Dispeller can. Like most experienced Summoners, Banishers march to conflict with magical circles, but ones using the dispelling magic. It is unclear how or why circles of banishment work, but field scouts report multiple sightings of magical entities tending to destabilize when close to them, thus contributing to the Banishers' task.

Special Notes: This unit can effecively fight with magical units by turning them into Dimensional Gates.This unit has magical attacks, which always have a high chance of hitting an opponent.



Advances from: Dispeller
Advances to:
Cost: 55
HP: 57
Moves: 6
XP: 150
Level: 3
Alignment: lawful
Id: EoMa_Banisher
Abilities: circle of banishment

Attacks (damage × count)

(image)banishment(arcane attack) arcane14 × 1(melee attack) melee(banish, slows)
(image)staff(impact attack) impact7 × 3(melee attack) melee
(image)frozen gate(cold attack) cold18 × 2(ranged attack) ranged(magical)


(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire40%
(icon) cold40% (icon) arcane30%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand140%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Jul 10 00:12:26 2020.