Vampires do not bear many natural children. Most vampires are spawned by a bite from another vampire. The curses and strengths of vampires are spread as the vampire sucks the blood from his prey, and replaces it with magic. People new to the blood are made weak by it, and have not enough mastery over their mind to resist an order of the one who bit them. Eventualy, they will grow used to it, and learn how to use the strength it provides them, but until then they are much as oversized children. Their appetite for blood is never sated.

Special Notes:During battle, this unit can drain life from victims to renew its own health.Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village.



Advances from:
Advances to: Elder Vampire
Cost: 20
HP: 38
Moves: 5
XP: 35
Level: 1
Alignment: chaotic
Id: Vampire
Abilities: regenerates

Attacks (damage × count)

(image)claws(blade attack) blade6 × 3(melee attack) melee
(image)bite(pierce attack) pierce4 × 3(melee attack) melee(drains, plague)


(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane20%


TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen240%
(icon) Fungus270%
(icon) Hills270%
(icon) Mountains370%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Fri Jun 26 00:11:15 2020.