Divine Champion


This unit is from the Era of Myths. Its coding and art were done by JW, Velensk, Shiki and many others.

For a Knight to be recognized as a Champion he must first commit at least two Great Deeds and have shown his form to be exceptional to other Knights on the battle field. Champions are reguarded as highly as Messengers, if not perhaps even higher.

Special Notes:This unit is capable of basic healing.This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.



Advances from: Divine Knight
Advances to:
Cost: 50
HP: 62
Moves: 5
XP: 150
Level: 3
Alignment: lawful
Id: AE_myh_Divine_Champion
Abilities: heals +4

Attacks (damage × count)

(image)blessed sword(arcane attack) arcane10 × 4(melee attack) melee
(image)sword(blade attack) blade19 × 2(melee attack) melee
(image)flail(impact attack) impact13 × 3(melee attack) melee


(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane30%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Aug 7 01:42:33 2020.