Voodoo Doctor


This unit is from the Mercenaries Era. Its coding and art were done by PsychoticKittens.



Advances from: Witchdoctor
Advances to:
Cost: 54
HP: 52
Moves: 5
XP: 100
Level: 3
Alignment: neutral
Id: AE_mrc_tribe_Voodoo_Doctor
Abilities: heals +4

Attacks (damage × count)

(image)staff(impact attack) impact6 × 3(melee attack) melee
(image)Voodoo Staff(arcane attack) arcane8 × 2(melee attack) melee(drains)
(image)curse(cold attack) cold7 × 5(ranged attack) ranged(poison, slows, magical)
(image)Voodoo(pierce attack) pierce10 × 3(ranged attack) ranged
(image)Voodoo Fire(fire attack) fire15 × 2(ranged attack) ranged


(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold20% (icon) arcane20%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef340%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand240%
(icon) Shallow Water330%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Jul 31 00:24:48 2020.