This unit is from the Mercenaries Era. Its coding and art were done by PsychoticKittens.

Miscreation has grown unnaturally fast. Unexpected to live that long... Now it has claws in one of the 2 hands, being not symetrical. Looks like it's genetically designed for fighting ... but why was it left to die earlier? This shows us that cultists have an oddly good knowledge of genetics.



Advances from: Freak
Advances to: Monstrosity
Cost: 28
HP: 53
Moves: 4
XP: 74
Level: 2
Alignment: chaotic
Id: AE_mrc_cult_Miscreation

Attacks (damage × count)

(image)fist(impact attack) impact15 × 2(melee attack) melee
(image)claws(pierce attack) pierce20 × 1(melee attack) melee


(icon) blade30% (icon) pierce30%
(icon) impact20% (icon) fire-15%
(icon) cold-5% (icon) arcane0%


TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave140%
(icon) Coastal Reef330%
(icon) Deep Water10%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest240%
(icon) Frozen220%
(icon) Fungus150%
(icon) Hills240%
(icon) Mountains240%
(icon) Sand220%
(icon) Shallow Water320%
(icon) Swamp150%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Fri Aug 14 00:34:32 2020.