Neutral Summoner


This unit is from The Era of Magic. Its coding and art were done by inferno8.

Neutral summoners are the most enigmatic of the Summoners of the Third Degree. These summoners specialize in strange enfeebling magic that robs the life of foes with every strike. A covert group among summoners, neutral summoners infuse their scimitars with their ‘draining’ magic and also have learned to create their own unique circles that utilize it. Neutral summoners are also able to summon Jinns through complex circles that connect their world with the Abyss.

Special Notes:During battle, this unit can drain life from victims to renew its own health.



Advances from: Summoner
Advances to:
Cost: 56
HP: 60
Moves: 5
XP: 150
Level: 3
Alignment: lawful
Id: AE_mag_Neutral_Summoner
Abilities: circle of susceptibility, summon, regenerates +4

Attacks (damage × count)

(image)scimitar(blade attack) blade6 × 4(melee attack) melee(drains)
(image)hammer(impact attack) impact11 × 2(melee attack) melee(drains)
(image)circle of balance(fire attack) fire12 × 1(ranged attack) ranged(always hits, drains, unupgradable 1)
(image)circle of balance(fire attack) fire12 × 1(ranged attack) ranged(precision, drains)


(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire10%
(icon) cold10% (icon) arcane20%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand140%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Jul 31 00:15:58 2020.