This unit is from The Era of Magic. Its coding and art were done by inferno8.

Mystics are some of the most powerful and influential shamans in the Jungle of Life. They are the upper class of the Darkblood society, being second only to the Keeper himself. Their skill in spellcasting is also no less formidable, being able to freeze their opponents in place, or quickly heal own wounds, as well as those of nearby allies.

Special Notes:This unit is capable of healing those around it, and curing them of poison.This unit regenerates, which allows it to heal as though always stationed in a village.This unit has magical attacks, which always have a high chance of hitting an opponent.This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.



Advances from: Clan Leader
Advances to: Chosen of Forest
Cost: 55
HP: 47
Moves: 6
XP: 200
Level: 3
Alignment: neutral
Id: AE_mag_Mystic
Abilities: cures, heals +8, regenerates

Attacks (damage × count)

(image)claws(blade attack) blade8 × 2(melee attack) melee
(image)iceball(cold attack) cold9 × 4(ranged attack) ranged(magical)
(image)freezing spell(cold attack) cold4 × 4(ranged attack) ranged(slows, skilled)


(icon) blade-10% (icon) pierce20%
(icon) impact-10% (icon) fire-10%
(icon) cold10% (icon) arcane20%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave160%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen430%
(icon) Fungus160%
(icon) Hills160%
(icon) Mountains260%
(icon) Sand160%
(icon) Shallow Water340%
(icon) Swamp160%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Fri Aug 7 01:39:58 2020.