Master of Air


This unit is from The Era of Magic. Its coding and art were done by inferno8.

Masters of Air are renowned for their mobility and control over electricity. Many of them work as cartographers, recording the layout of even the most remote locations. They are also capable of animating particles of air, shaping them into air elementals.

Special Notes:This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.This unit has magical attacks, which always have a high chance of hitting an opponent.This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.



Advances from: Aeromancer
Advances to:
Cost: 60
HP: 50
Moves: 9
XP: 150
Level: 3
Alignment: neutral
Id: AE_mag_Master_of_Air
Abilities: skirmisher, summon

Attacks (damage × count)

(image)wind gust(impact attack) impact15 × 1(melee attack) melee(first strike)
(image)sparks(arcane attack) arcane4 × 8(ranged attack) ranged(magical, first strike)
(image)lightning(arcane attack) arcane11 × 3(ranged attack) ranged(magical)
(image)eye of the storm(arcane attack) arcane30 × 1(ranged attack) ranged(magical)


(icon) blade15% (icon) pierce65%
(icon) impact-20% (icon) fire10%
(icon) cold10% (icon) arcane40%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave350%
(icon) Coastal Reef160%
(icon) Deep Water160%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest160%
(icon) Frozen160%
(icon) Fungus350%
(icon) Hills160%
(icon) Mountains160%
(icon) Sand160%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable160%
(icon) Village160%
Last updated on Fri Aug 14 00:34:15 2020.