Dark Assassin


This unit is from The Era of Magic. Its coding and art were done by inferno8.

Dark Assassins can easily sneak around enemy troops unnoticed during night-time, and are able to easily eliminate enemy leaders, or wounded troops in the enemy rear. They are also more agile than your average infantry, being, almost as fast as cavalry, making them able to easily flee after exposing themselves.

Special Notes:This unit is able to hide at night, leaving no trace of its presence.If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy.The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.



Advances from: Dark Hunter
Advances to: Shadowblade
Cost: 34
HP: 36
Moves: 7
XP: 100
Level: 2
Alignment: chaotic
Id: AE_mag_Dark_Assassin
Abilities: nightstalk, hit and run +2

Attacks (damage × count)

(image)knives(blade attack) blade6 × 2(melee attack) melee(backstab)
(image)knives(blade attack) blade9 × 2(melee attack) melee
(image)knives(pierce attack) pierce6 × 3(ranged attack) ranged(poison, marksman)


(icon) blade-20% (icon) pierce-20%
(icon) impact10% (icon) fire-10%
(icon) cold30% (icon) arcane0%


TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave160%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen240%
(icon) Fungus170%
(icon) Hills170%
(icon) Mountains270%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Fri Aug 7 01:42:33 2020.