This unit is from the Golden Age. Its coding and art where done by ForestDragon.

Archwitches have a wide knowledge of the nature which she can use against her enemies. She can now cast poisoned thorns which are hard to direct mostly in retaliations. Archwitches are respected by any magician considering that all her training and knowledge was acquired autodidactly and no-one taught her. Usually witches and Archwitches are few, and rarely they interact with others in their lives before being recruited by the same outlaw army in where they usually meet each other.The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.This unit has magical attacks, which always have a high chance of hitting an opponent.This unit is capable of basic healing.



Advances from: Outlaw Witch
Advances to:
Cost: 55
HP: 46
Moves: 6
XP: 150
Level: 3
Alignment: chaotic
Id: AE_ext_outlaws_Archwitch
Abilities: cures, heals +8

Attacks (damage × count)

(image)dagger(blade attack) blade6 × 2(melee attack) melee(poison)
(image)dispell(arcane attack) arcane7 × 4(ranged attack) ranged(magical)
(image)thorns(pierce attack) pierce7 × 3(ranged attack) ranged(poison, marksman)
(image)ensnare(impact attack) impact6 × 3(ranged attack) ranged(slows)


(icon) blade-20% (icon) pierce-10%
(icon) impact-10% (icon) fire10%
(icon) cold10% (icon) arcane20%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave250%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest260%
(icon) Frozen240%
(icon) Fungus270%
(icon) Hills260%
(icon) Mountains370%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Nov 19 02:16:11 2020.