This unit is from the Era of Four Moons. Its coding was done by Velensk and art by L. Shelby.

One of the strangest guilds in the Sea States is the Alchemists guild. It is secretive and mysterious with peculiar recruiting standards and very little interest in politics. Members of the guild have been known to enlist in the regiments where their strange skills are in high demand.



Advances from:
Advances to: Concoctionist, Doctor
Cost: 17
HP: 26
Moves: 5
XP: 30
Level: 1
Alignment: neutral
Id: AE_efm_seastates_Alchemist
Abilities: heals +2

Attacks (damage × count)

(image)knife(blade attack) blade3 × 2(melee attack) melee
(image)poison canister(arcane attack) arcane2 × 3(ranged attack) ranged(poison)
(image)paralysis powder(arcane attack) arcane1 × 5(ranged attack) ranged(slows)


(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef240%
(icon) Deep Water10%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus240%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand130%
(icon) Shallow Water330%
(icon) Swamp240%
(icon) Unwalkable20%
(icon) Village160%
Last updated on Fri Aug 7 01:50:17 2020.