Witch Doctor


This unit is from the Era of Four Moons. Its coding was done by Velensk and art by L. Shelby.

Injury and illness are common parts of the lives of the nomads. To battle these constant foes live an odd breed of men known as witch doctors. Though dogged and somewhat crazy they are effective healers and the curse of a witch doctor is not a light threat.



Advances from:
Advances to: Shaman, Warlock
Cost: 17
HP: 30
Moves: 5
XP: 50
Level: 1
Alignment: chaotic
Id: AE_efm_highlanders_Witch_Doctor
Abilities: heals +4

Attacks (damage × count)

(image)knife(blade attack) blade3 × 2(melee attack) melee
(image)curse(arcane attack) arcane4 × 3(ranged attack) ranged(magical, hex)


(icon) blade-20% (icon) pierce-20%
(icon) impact-20% (icon) fire20%
(icon) cold20% (icon) arcane20%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water10%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills160%
(icon) Mountains260%
(icon) Sand140%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable20%
(icon) Village160%
Last updated on Fri Aug 7 01:49:32 2020.