Summoner of Fire

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This unit is from the Era of Chaos. Its coding and art were done by the various people who created the Era of Chaos.

Summoners who have showed vocation to fire element are capable of casting fireballs which are the most deadly of the four elements. Fire summoner's robe brings some protection to heat and certain regenerative properties at very hot places like desert or beaches. While only in times of peace fire summoenrs are capable to summon Salamanders and Blazier Imps, but summoning is an action that requires too much time to be done in battlefield.

Special Notes:This unit has magical attacks, which always have a high chance of hitting an opponent.



Advances from: Initiate
Advances to: Master of Fire
Cost: 38
HP: 42
Moves: 5
XP: 100
Level: 2
Alignment: neutral
Id: AE_chs_elementals_Summoner_of_Fire
Abilities: resurgence

Attacks (damage × count)

(image)staff(impact attack) impact7 × 2(melee attack) melee
(image)aura wave(arcane attack) arcane7 × 3(ranged attack) ranged(magical)
(image)fireball(fire attack) fire7 × 4(ranged attack) ranged(magical)


(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire20%
(icon) cold0% (icon) arcane20%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand240%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Aug 7 01:49:36 2020.